Hiring

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Department: Visualisation
Location: Remote - UK/GMT timezone
Reports To: Head of Visualisation

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Key Purpose of the Job:

Visualisation Animators work with the Visualisation Supervisor and VFX Supervisor to design and create shots for complex action sequences.  We are looking for talented animators, capable of working in a fast-moving environment and with a proven track record in the film production industry.  Skills in layout, timing and great cinematography are essential, as well as excellent communication skills.
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Job description:

  • Using a variety of techniques to compose and animate sequences, delivering high quality storytelling animations, and well composed shots to a client brief
  • Motions studies of keys assets, animation cycles, body mechanics, performance with a realistic style, keyframe posing
  • Creating shots and sequences from storyboards and/or script pages to enhance story
  • Animating of cameras, creatures, props, and vehicles through both keyframe animation and utilizing motion capture data
  • Creating techvis for onset reference and postvis following a shoot
  • Scene layout with asset environments, position and timing of assets and camera layout
  • Basic FX animation

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Required skills & experience:

  • 3+ years production experience in a VFX, visualisation, or games environment
  • Able to work at one of the major UK film studios (work may be home based, or at the UK studios – all based within the M25)
  • Comprehensive knowledge of animation in Maya including use of animation layers
  • Knowledge of geometry caching
  • Understanding of cinematic language and its application to: composition, framing, timing, lighting and colour
  • Understanding of physical limits in real-world cinematography
  • Basic knowledge of physical shoot setups, and familiarity with on-set equipment
  • Team orientated and able to take direction from Supervisor
  • Adaptable and flexible and accepting of changes
  • Good communication and organisational skills
  • Creative problem solver with good attention to detail
  • Ability to work well under pressure and meet deadlines, whilst maintaining high quality results
  • Experience with the following are desirable:
    • Unreal Engine
    • Basic particle animation
    • Generalist 3d skills i.e. simple modelling / texturing
    • Virtual camera systems
    • Motion Capture Suits

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Please send your CV to recruitment@nviz-studio.com specifying “Visualisation Animator UK” within the subject line.

Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

Department: Tools
Reports To: CTIO
Location: UK (remote) or Soho, London

About NVIZ

NVIZ was founded in 2004 as a previsualisation company. In 2009 we started offering VFX as well. Most of our time has been offering creative services for film and television. The films we have worked on include Skyfall, Kingsman, Jurassic World, Solo and The Midnight Sky.
We have built a variety of real-time tools, currently mainly for internal use, but also with a few external users. These have been primarily based on Unreal Engine.

About the role

NVIZ’s Tools department is a new avenue for the company, and as such is currently a very small department with broad responsibilities. You will primarily be involved with further development on our AR tool inside of Unreal.
Initially you would be supervised on a daily basis and trained on how Unreal Engine 4 and NVIZ's toolset and codebase works.  With the long-term aim of allowing independent responsibility for development of the code base. 
As we expand the Tools department, you would be a core member, with input into how the department grows and develops.


Responsibilities

In this role you will be part of a team focusing on designing, developing and supporting new and existing tools, for both users inside NVIZ and externally.
As the team grows, we will be bringing in more support, but initially, as part of a small team, all members of the team will be involved with support as well as design and development.

Requirements

Essential:

  • Graduate degree in Computer Science or STEM subject containing computing course
  • Knowledge of C++14 or newer

Nice to have:

  • Professional C++ experience
  • Object-oriented software design experience
  • Experience developing in Unreal engine 4
  • Experience using source control (git, svn, Perforce)
  • Experience working as part of a team
  • Experience writing Python

Please send your CV to recruitment@nviz-studio.com specifying “Junior Unreal Engine Developer” within the subject line.

Applicants must be eligible to work in the UK.

Department: Tools
Reports To: CTIO
Location: UK (remote) or Soho, London

About NVIZ

NVIZ was founded in 2004 as a previsualisation company. In 2009 we started offering VFX as well. Most of our time has been offering creative services for film and television. The films we have worked on include Skyfall, Kingsman, Jurassic World, Solo and The Midnight Sky.
We have built a variety of real-time tools, currently mainly for internal use, but also with a few external users. These have been primarily based on Unreal Engine.

About the role

NVIZ’s Tools department is a new avenue for the company, and as such is currently a very small department with broad responsibilities. You will primarily be involved with further development on our AR tool inside of Unreal.
You would also be part of the team who would be developing other tools for internal use only, including our ARENA virtual camera system.
As we expand the Tools department, you would be a core member, with input into how the department grows and develops.


Responsibilities

In this role you will be part of a team focusing on designing, developing and supporting new and existing tools, for both users inside NVIZ and externally.
As the team grows, we will be bringing in more support, but initially, as part of a small team, all members of the team will be involved with support as well as design and development.

Requirements

Essential:

  • 5+ years of professional C++ experience
  • Knowledge of C++14 or newer
  • Object-oriented software design experience
  • Experience developing in Unreal Engine 4
  • Experience using source control (git, svn, Perforce)
  • Experience working as part of a team

Nice to have:

  • Experience with Virtual Production tools
  • Experience working with networking inside Unreal Engine
  • Knowledge of image processing and colour workflows
  • Knowledge of the film and television industry
  • Experience writing Python

Please send your CV to recruitment@nviz-studio.com specifying “Unreal Engine Developer” within the subject line.

Applicants must be eligible to work in the UK.

Department: Technology
Location: London / Remote (UK time zone)
Reports to: Head of Technology
Start Date: August 2021

About the role:

The Systems Administrator reports to the Head of Technology for our London studio locations. The role involves actively maintaining existing systems and the implementation of new hardware and software to meet the future needs of this busy and exciting visual effects company.
As Systems Administrator, expect to work with all studio levels/departments in a fast paced environment. The Systems Administrator’s key function is to support a diverse multi-platform network and infrastructure.


Responsibilities:

  • Maintaining current and building/deploying new systems and hardware
  • Installation of software updates and patches
  • 2nd and 3rd line support escalation via ticketing system
  • General upkeep of server room and patch panels, including keeping up to date documentation
  • Applying authorised configuration changes to core servers and hardware
  • Monitoring systems infrastructure to ensure continued healthy operation
  • Reporting concerns and issues to the Head of Technology
  • Occasional heavy lifting

Required Skills:

  • 3+ years Linux experience
  • 3+ years Windows experience
  • Experience of PC hardware builds, troubleshooting and support
  • Experience maintaining large multi-platform environments - ideally mixed Windows/Linux/Mac OS environments
  • Knowledge of networking protocols and services, such as TCP/IP, DNS, DHCP, OpenVPN, LDAP, VLANS
  • Knowledge of file sharing/transfer protocols such as SMB, NFS, FTP
  • Basic scripting knowledge (e.g. python, bash, tcsh or Powershell)
  • Experience of monitoring and supporting backup strategies, including LTO

Preferred Skills:

  • Experience maintaining high performance network attached storage environments
  • Experience of supporting render farms, Deadline/AWS
  • Experience of using configuration management tools such as CFEngine, Puppet, Salt or Ansible
  • General understanding of common visual effects packages such as Nuke, Maya, Shotgun and Adobe Creative Cloud
  • Knowledge of license server software such as RLM, flexLM

Additional Skills:

  • Excellent organisation, communication and time management skills
  • Strong attention to detail
  • Methodical approach to problem solving
  • Able to manage own workload and balance conflicting priorities
  • Ability to work collaboratively in a team environment

Please send your CV to recruitment@nviz-studio.com specifying "Systems Administrator" within the subject line.

Applicants must be eligible to work in the UK

Applicants must be based within a commutable distance of Central London as the role is part on site & part remote.

Department: 3D
Location: London / remote
Reports To: Head of CG

Start date: August 2021

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Job description:

The CG Supervisor is required to work with our VFX Supervisors and Producers and be responsible for all creative output from the CG team on assigned projects. The job entails working with our developers to expand our existing CG pipeline, devise and maintain new tools and techniques required for the show, scheduling, managing, delegating and supervising the team of artists across all disciplines within CG (modeling, texturing, rigging, fx, animation, lookdev, shader, lighting ) and collaborating with our Composting Supervisors to quality control the aesthetic and technical content of the work produced by the CG artists as well as working with our production team on new bids for future shows, and with recruitment for hiring new CG team members.

  • Working with VFX Supervisor to explore and create the look of a show, meeting the client's brief with a focussed responsibility on the CG aspects of the project
  • Evaluating the creative requirements of a project and determine the technical, R&D, and pipeline implications - propose and discuss these with the VFX Supervisor and HoDs
  • Working closely with the supervision and production team to schedule the work and ensure deliveries are met, including key milestones e.g. asset and department sign-offs
  • Communicating client / supervisor feedback to artists and leads providing clear direction and monitoring the process and results
  • Assigning tasks and responsibilities to artists, defining, verifying technical and creative solutions proposed
  • Communicating show / facility technical issues to relevant departments and following up for resolution
  • Maintaining, developing and / or improving techniques and working practices
  • Review work with VFX Supervisor and clients as required, to quality control assets and shots
  • On set data collection, where required

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Required skills & experience:

  • Candidates should have 5+ years CG experience in feature films or television.
  • Thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX supervisor.
  • Expert working knowledge of Maya in all modules
  • Knowledge in all areas of the CG pipeline modelling, rigging, animation, fx (particles, fluids , dynamics) lookdev, lighting/rendering and scripting
  • Experience working with colour pipelines in CG and VFX
  • Comprehensive Knowledge of physical based renderers – V-Ray, Redshift
  • Knowledge on IBL lighting techniques and GI
  • Knowledge of Alembic workflows
  • Comprehensive knowledge of modern DSLRs, and HDR photography
  • Experience on-set, knowledge of data acquisition and experience with texture & photogrammetry shoots
  • Critical eye for detail and strong communication skills
  • Excellent problem solving skills, and especially time management of rendering
  • Strong artistic and design skills
  • Good time management and delegation skills
  • Proactive and accepting of changes
  • Knowledge of other CG animation software including Houdini, and UE4
  • Scripting skills in Python and Mel
  • Nuke composting skills for lighting pipeline work
  • Expert knowledge of Photoshop
  • Knowledge of AfterEffects and Premiere useful
  • Photography skills essential

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Please send your CV to recruitment@nviz-studio.com specifying “CG Supervisor / Lead” within the subject line.  Online showreels and links to websites are welcome.  Please also include a shot breakdown showing specifically what your role entailed per shot / sequence. 

You must be willing and able to attend the London office for at least part of the working week.

Applicants must be eligible to work in the UK.