Hiring

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Department: Previs
Location: Remote - UK/GMT timezone
Reports To: Previs Supervisor

Start date: February 2021

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Key Purpose of the Job:

Previs Animators work with the Previs Supervisor and VFX Supervisor to design and create shots for complex action sequences.  We are looking for talented animators, capable of working in a fast-moving environment and with a proven track record in the film production industry.  Skills in layout, timing and great cinematography are essential, as well as excellent communication skills.
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Job description:

  • Junior, Mid & Senior levels
  • Referencing and importing assets into Maya
  • Motion studies of key assets, animation cycles, body mechanics, performance with a realistic style, keyframe posting - all finished to a high level
  • Scene layout with asset environments, position and timing of assets and camera layout
  • Animating character rigs, camera rigs and basic fx animation

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Required skills & experience:

  • 3+ years production experience.  Feature film experience is preferred.
  • Comprehensive knowledge of animation in Maya
  • Ability to clean up and accentuate mocap animation
  • Knowledge of animation and channel layering
  • Excellent cinematic skills - colour, composition, framing, depth of field, motion blur and timings
  • Understanding of physical limits in real-world cinematography
  • Ability to visualise shots and understand screen direction
  • Experience of virtual camera systems
  • Knowledge of geometry caching
  • Basic particle animation skills
  • Understanding of basic lighting
  • Team orientated and able to take direction from Supervisor
  • Adaptable and flexible - accepting of changes

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Please send your CV to recruitment@nviz-studio.com specifying “Previs Animator UK” within the subject line.

Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

Department: Previs
Location: Remote - UK/GMT timezone
Reports To: Head of Visualisation


Job description:

• Hands-on with Unreal Engine 4, producing original content for high-profile studio based films
• Take environmental assets from Maya into the Unreal game engine
• Create shaders and lighting for the geometry imported
• Work with Level Designers and Technical Artists to make environments functional and efficient
• Work with the art team on skills progression and career development


Requirements:

• Substantial industry experience, preferably including cinematics
• Demonstratable Portfolio of UE4 assets
• Excellent Unreal Engine skills
• Excellent Maya modelling skills
• Experience with composition and lighting
• Excellent communication skills
• Experience producing concept art
• Experience with other sculpting packages, such as Z-Brush
• A strong eye for detail
• Adaptable and flexible - accepting of changes
• Able to think creatively and to resolve technical challenges and limitations
• Strong time management and organisation skills


Please send your CV to recruitment@nviz-studio.com specifying “Unreal Asset Builder” within the subject line.

On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

Department: Previs
Location: Remote - UK/GMT timezone
Reports To: Head of Visualisation


Job description:

• Hands-on with Unreal Engine 4, producing original content for high-profile studio based films
• Take environmental assets from Maya into the Unreal game engine
• Create shaders and lighting for the geometry imported
• Create Unreal Engine FX including environmental FX and particle FX
• Work with Level Designers and Technical Artists to make environments functional and efficient
• Work with the art team on skills progression and career development


Requirements:

• Substantial industry experience, preferably including cinematics
• Excellent Unreal Engine skills
• Experience with composition and lighting
• Experience with Maya
• Experience with VFX in Unreal
• Excellent communication skills
• Experience producing concept art
• Experience with other sculpting packages, such as Mudbox
• A strong eye for detail
• Adaptable and flexible - accepting of changes
• Able to think creatively and to resolve technical challenges and limitations
• Strong time management and organisation skills


Please send your CV to recruitment@nviz-studio.com specifying “Unreal Generalist” within the subject line.


On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

Department: Production
Location: Remote working / UK time zone
Reports To: Head of Production

Start date: March 2021

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Key purpose of the job:

  • Prepping and running dailies screenings, taking notes and following up on information as necessary
  • Keeping the production database updated on a daily basis with notes and relevant information
  • Communicating show information quickly and succinctly to crew, as well as to other departments, and members of the production and supervision team
  • Maintaining accurate summary of work in progress, feeding back any schedule or crewing implications to the VFX Producer
  • Working closely with the VFX Supervisor and Producer to manage the show, team and schedule
  • Assisting with data management of incoming files such as turnover packages and concept art
  • Prepping client reviews and deliveries to client editorial and other facilities
  • Liaising with editorial to ensure line up information is correct and changes are passed on to the VFX artists
  • If required, liaising with clients on submission feedback and general queries
  • Maintaining a positive, upbeat and professional production office, being pro-active and solution-orientated for all members of the team

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Required competencies:

  • 2 years experience working within the VFX industry
  • Knowledge of production databases, including Shotgun
  • Strong knowledge of Microsoft Office (including Excel and Word)
  • Knowledge of FTP software, Aspera or alternative data management formats
  • An understanding of the visual effects pipeline
  • Excellent verbal and written communication skills, detail orientated
  • Ability to juggle priorities and work under pressure
  • Ability to work within a team towards a common goal

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Please send your CV to recruitment@nviz-studio.com specifying “VFX Co-ordinator” within the subject line.

Applicants must be eligible to work in the UK.