Hiring

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Department:  Visualisation
Location:  London
Reports to:  Head of Visualisation


Job Description:

    • Creating all required hard surface and environmental assets to the clients brief
    • Developing assets to work seamlessly within the shot pipeline
    • Understanding and interpreting Art Department plans and conceptual illustrations
    • Modelling:
      • Decimation and optimisation of assets from high resolution models i.e. Lidar from the Art Department
      • Ensuring models have have clean topology, UVs and appropriate polycount
      • From scratch modelling, optimised for as near real-time performance as possible
    • Texturing:
      • Texture creation (including all associated maps i.e. colour, normal) for high resolution assets
      • Working with PBR texturing workflows to generate textures using image and procedural based techniques
    • Lighting / LookDev / Layout:
      • Creating asset turntables to present assets for client sign-off
      • Look development and lighting of assets in Unreal Engine / Maya

Requirements:

      • 1+ years production experience in a VFX, visualisation or games environment
      • Comprehensive knowledge of Maya, zBrush, Substance Painter and Photoshop
      • Experience with Unreal Engine
      • Strong creative eye for building high quality photorealistic assets
      • Team orientated and able to take direction from Supervisor
      • Excellent communication and problem-solving skills
      • Adaptable and flexible, and accepting of changes in a fast-paced environment
      • Experience with the following are desirable:
        • Ability to visualise shots and understand screen direction
        • Rigging
        • Marvellous Designer
        • Scripting (Python, Mel)

Please send your CV to recruitment@nviz-studio.com specifying “3D Artist” within the subject line.
Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

Department:  Visualisation
Location:  London
Reports to:  Head of Visualisation


Job Description:

  • Creature concepting through to full asset delivery
  • Creating bespoke human characters with specific likenesses
  • Developing assets to work seamlessly within the shot pipeline
  • Understanding and interpreting Art Department plans and conceptual illustrations
  • Modelling:
    • Scan clean-up and optimisation of supplied high resolution models ie. scans or photogrammetry
    • Working with base meshes from software such as Character Creator or Mixamo
    • From scratch modelling/sculpting
    • Ensuring all models have clean topology, UVs and appropriate polycount for use, all optimized for real-time usage
    • Cloth sculpting and prop creation 
  • Texturing:
    • Texture creation (including all associated maps i.e. colour, normal) for high resolution assets
    • Working with PBR texturing workflows to generate textures using image and procedural based techniques
  • Lighting / LookDev / Layout:
  • Creating asset turntables to present assets for client sign-off
  • Look development and lighting of assets in Unreal Engine / Maya

Requirements:

  • 3+ years production experience in a VFX, visualisation or games environment
  • Strong creative eye for building high quality photorealistic assets with a strong understanding of anatomy and physiology
  • Experience with Unreal Engine
  • Comprehensive knowledge of Maya, zBrush, Substance Painter and Photoshop
  • Team orientated and able to take direction from Supervisor
  • Excellent communication and problem-solving skills
  • Adaptable and flexible, and accepting of changes in a fast-paced environment
  • Organized and able to work independently
  • Experience with the following are desirable:
    • Hair systems, creating custom grooms with Xgen
    • Marvellous Designer and Character Creator
    • Rigging
    • Scripting (Python, Mel)

Please send your CV to recruitment@nviz-studio.com specifying “3D Character Artist” within the subject line.
Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

Department:  Visualisation
Location:  London
Reports to:  Head of Visualisation


Job Description:

  • Using a variety of techniques to compose and animate sequences, delivering high quality storytelling animations, and well composed shots to a client brief
  • Motions studies of keys assets, animation cycles, body mechanics, performance with a realistic style, keyframe posing
  • Creating shots and sequences from storyboards and/or script pages to enhance story
  • Animating of cameras, creatures, props, and vehicles through both key-frame animation and utilizing motion capture data
  • Creating techvis for onset reference and postvis following a shoot
  • Scene layout with asset environments, position and timing of assets and camera layout
  • Basic FX animation

Requirements:

  • 3+ years production experience in a VFX, visualisation, or games environment
  • Able to work at one of the major UK film studios (work may be based in Soho, or at the UK studios – all based within the M25)
  • Comprehensive knowledge of animation in Maya including use of animation layers
  • Knowledge of geometry caching
  • Understanding of cinematic language and its application to:  composition, framing, timing, lighting and colour
  • Understanding of physical limits in real-world cinematography
  • Basic knowledge of physical shoot setups, and familiarity with on-set equipment
  • Team orientated and able to take direction from Supervisor
  • Adaptable and flexible and accepting of changes
  • Good communication and organisational skills
  • Creative problem solver with good attention to detail
  • Ability to work well under pressure and meet deadlines, whilst maintaining high quality results
  • Experience with the following are desirable:
    • Unreal Engine
    • Basic particle animation
    • Generalist 3d skills i.e. simple modelling / texturing
    • Virtual camera systems
    • Motion Capture Suits

Please send your CV to recruitment@nviz-studio.com specifying “Animator/Shot Creator” within the subject line.
Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

Department: 3D
Location: Remote / UK time zone
Start Date: April 2021
Reports To: Head of 3D


NVIZ is currently looking for a CG Generalist to join our growing team for work on an upcoming production.  The CG Generalist is required to work with our CG/VFX Supervisors and Producers and be responsible for their own creative output on assigned projects. The job entails working in all areas of 3D including modelling, texturing, rigging, animation, with the main focus on fx, lookdev & lighting. The artist will be required to collaborate with other members of the VFX team.


Requirements:

Must be able to work within a team under the guidance of the VFX Supervisor and CG Supervisor and approach assignments in a positive and timely manner.


Experience:

•  Candidates should have 3+ years CG experience in feature films or television
•  Thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX supervisor and technical brief from the CG Supervisor
•  Expert working knowledge of Maya in all modules
•  Knowledge in all areas of the CG pipeline modelling, rigging, animation, fx (particles, fluids , dynamics) lookdev, lighting/rendering and scripting
•  Experience working with colour pipelines in CG and VFX
•  Comprehensive knowledge of physical based renderers – V-Ray, Redshift, Arnold
•  Knowledge on IBL lighting techniques and GI
•  Knowledge of Alembic workflows
•  Critical eye for detail and strong communication skills
•  Excellent problem solving skills, and especially time management of rendering
•  Strong artistic and design skills
•  Good time management and delegation skills
•  Proactive and accepting of changes
•  Knowledge of other CG software including Houdini, and UE4
•  Scripting skills in Python and Mel
•  Nuke composting skills for lighting pipeline work
•  Good knowledge of Photoshop
•  Knowledge of After Effects and Premiere is useful

Please send your CV to recruitment@nviz-studio.com specifying “CG Generalist” within the subject line.
Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.


Applicants must be eligible to work in the UK.

Department: Tools
Reports To: CTIO
Location: UK (remote) or Soho, London

About NVIZ

NVIZ was founded in 2004 as a previsualisation company. In 2009 we started offering VFX as well. Most of our time has been offering creative services for film and television. The films we have worked on include Skyfall, Kingsman, Jurassic World, Solo and The Midnight Sky.
We have built a variety of real-time tools, currently mainly for internal use, but also with a few external users. These have been primarily based on Unreal Engine.

About the role

NVIZ’s Tools department is a new avenue for the company, and as such is currently a very small department with broad responsibilities. You will primarily be involved with further development on our AR tool inside of Unreal.
You would also be part of the team who would be developing other tools for internal use only, including our ARENA virtual camera system.
As we expand the Tools department, you would be a core member, with input into how the department grows and develops.


Responsibilities

In this role you will be part of a team focusing on designing, developing and supporting new and existing tools, for both users inside NVIZ and externally.
As the team grows, we will be bringing in more support, but initially, as part of a small team, all members of the team will be involved with support as well as design and development.

Requirements

Essential:

  • 5+ years of professional C++ experience
  • Knowledge of C++14 or newer
  • Object-oriented software design experience
  • Experience developing in Unreal Engine 4
  • Experience using source control (git, svn, Perforce)
  • Experience working as part of a team

Nice to have:

  • Experience with Virtual Production tools
  • Experience working with networking inside Unreal Engine
  • Knowledge of image processing and colour workflows
  • Knowledge of the film and television industry
  • Experience writing Python

Please send your CV to recruitment@nviz-studio.com specifying “Unreal Engine Developer” within the subject line.

Applicants must be eligible to work in the UK.

Department: Virtual Production
Location: London / Remote (UK time zone)
Reports to: CTIO


About NVIZ:

NVIZ was founded in 2004 as a previsualisation company, and then added VFX services in 2009. In 2016, we added Virtual Production as a service that we offered clients. Our Virtual Production department has worked on films including Life, The Nutcracker, Solo and The Midnight Sky.

We have built a variety of real-time tools, currently mainly for internal use, but also with a few external users. These have been primarily based on Unreal Engine.


About the role:

Since 2016, NVIZ has been at the cutting edge when it comes to Virtual Production tools. Using Ncam’s tracking solution and our own proprietary Conductor software running inside Unreal Engine, NVIZ’s Virtual Production Team works seamlessly with any shooting crew, giving directors, cinematographers, and VFX Supervisors a live view of CG assets and characters integrated into the real-world elements.

As part of the Virtual Production Team, you will be working “on-set” with our clients on Virtual Productions, delivering NVIZ’s expertise.


Responsibilities:

In this role you will be part of a team responsible for supporting customers “on-set” using NVIZ’s proprietary Conductor software and Ncam’s tracking solutions.

  • Working “on set” with clients, demonstrating, operating, and supporting all Virtual Production services offered
  • Act as key technical liaison for clients
  • Arrange, deliver and run all client demonstrations
  • Product testing for all new products and versions
  • Relay all product feedback internally, being an advocate for improvements and suggestions
  • Assistance with logistics for equipment shipping and inventory control
  • Offering demonstrations and acting as NVIZ ambassador at all times

Requirements:

Essential

  • Prior experience in a similar role within the broadcast or film production markets
  • Knowledge of the film and television industry, and experience of working “on-set”
  • Engineering profile and computer literate – competent with computer and camera hardware
  • Knowledge of virtualised production technologies
  • Knowledge of Unreal Engine 4 and Maya
  • Computer networking skills
  • Familiarity with Linux and Windows Operating systems
  • Strong logical troubleshooting skills
  • Calm under pressure
  • Good team player, who is self-motivated and autonomous
  • Able to travel to film studios and work remotely
  • Excellent communication and interpersonal skills
  • Comfortable presenting in front of individuals and or groups
  • Sets high standards in their own performance

Please send your CV to recruitment@nviz-studio.com specifying "Virtual Production Technician" within the subject line.

Applicants must be eligible to work in the UK.

Department:  Visualisation
Location:  London
Reports to:  Head of Visualisation


Job Description:

  • Collaborating with Directors, Editors, Cinematographers, and other production HoDs to deliver high-quality visualisation
  • Pitching, bidding, and budgeting with the Visualisation Producer and other key members of staff
  • Determining element, technical and R&D requirements of shows
  • Oversight of the pipeline set-up, configuring this to client specifications
  • Management and implementation of proprietary tools
  • Sign-off of digital assets to the clients brief, ensuring the work is not only aesthetically achievable, but works with the show/shot pipeline
  • With production, scheduling shows and artists tasks to meet the production schedule, working to delivery on time and to budget
  • Daily review of assets and shot work in progress
  • Management of the assembly edit for any sequences in progress
  • Running virtual camera sessions with the VFX Supervisor or Director to block out staging and camera angles (if required)
  • Creating rough assembly edits of ‘live / active’ virtual camera sequences (if required)
  • Techvis management – technical drawings and the creation of diagrammatic animations
  • Oversight of the delivery of previs 3D scene files to post-production VFX vendors

Requirements:

  • 6+ years production experience – tent-pole feature film experience preferred
  • Ability to travel and work at one of the major UK film studios (work may be based in Soho, or at the UK studios – all based within the M25)
  • Expert digital cinematic skills including: shot creation, layout, directing realistic camera motion, colour, composition, depth of field, motion blur, screen direction and storytelling
  • Expert knowledge of Maya and all aspects of the visualisation process
  • Good working knowledge of the following software:
    • Photoshop
    • Adobe After Effects 
    • Agisoft Photoscan
    • zBrush
    • Substance Painter
    • Marvellous Designer
    • Character Creator
    • Unreal Engine
  • Good knowledge of real-world cinematography and it physical limits, film cameras, lenses and camera rigs
  • Full understanding of Techvis requirements, camera statistics and shot set-ups
  • On-set visualisation experience, including:
    • encoded camera rigs
    • motion capture
    • virtual production and cinematography (virtual camera systems)
  • Core editing skills with at least one of the following:  Premiere, Avid, Final Cut Pro
  • A strong creative eye for quality control of all aspects of visualisation production
  • Excellent communication and problem-solving skills
  • Ability to work well under pressure and react appropriately to the fluctuating demands of film productions in a fast-paced environment
  • Proven ability to lead teams and deliver to schedule
  • Knowledge of rigging, Mel/Python scripting very useful

Please send your CV to recruitment@nviz-studio.com specifying “Visualisation Supervisor” within the subject line.
Online showreels and links to websites are welcome. Applicants must be eligible to work in the UK.